irst and foremost at the outset of any lenticular project, large or small, brief your customer on the various visual effects available and ask questions! Find out what they hope to achieve and how the print will be used. The achievable effects are:
You’ll see samples on this page: http://dplenticular.com/technology/different-types-of-animation/
Also it’s important to know the viewing conditions for the finished print? Is it for a large format poster to be viewed from 3-5 meters or is it an A4 sized image to be viewed at a short distance? Is the project for indoor or outdoor use?
Careful consideration of all these factors is critical and will determine the success of your project as well as deciding which lenticular material you select for your job – important to know when you are estimating the cost of the lenticular piece.
Here are some technical tips that you should consider when starting you project.
Indoor / Outdoor
Is your image designed for indoor use ? Make sure you are using a lenticular material with fire accreditations for indoor displays. DP Lenticular’s 40 LPI VLF, 3D 28 LPI UV-MF and 3D 20 LPI UV-LF are fire tested (B– s2,d0).
If your image is designed for outdoor use, keep in mind that our 3D 28 LPI UV-MF and 3D 20 LPI UV-LF are extruded with a special UV protection resin.
Making the best choice of lenticular material
- the effect, flip / motion or 3D (depth)
- the image size
- the viewing distance
- poster size, short viewing distance: 50 LPI-M –Motion HD, 54°, 610 µ
- large format, long viewing distance: 40 LPI Very Large Format, 49°, 838µ
- post card size, short viewing distance: 62 LPI Lenstar Plus
- poster size, short viewing distance: 3D-50LPI, 41°, 864 µ
- medium format, medium viewing distance: 3D 28 LPI UV-MF, 37°, 2.15mm
- large format, long viewing distance: 3D 20 LPI UV-LF, 37°, 3 mm
These materials usage are recommendations, don’t hesitate to ask us.
Artwork creation and preparation
DO use two frames in the Flip effect. Keep flip effects simple. More than two frames can be used, but fewer frames are preferred for a clearer, more effective message. It’s better if a flip effect covers only a part of the image rather than be an all over effect. Try and make the flip in similar colours and shades.
DON’T use white as a background colour – it is more likely to cause ghosting. Try to avoid using really dark colours as a background as this will obscure the animation. Using high contrast colours in your flip will probably cause ghosting where both images are visible together rather than a clean sharp flip from one to another. As with all flip and motion effects, try to avoid blue sky as a background or use separate layers if you have to use blue sky.
This effect is mostly printed with horizontal lenticules on small format lenticular pictures. It becomes very difficult on a large format inkjet print. Ideally, the images should be just slightly different.
As with the motion effect, this is very difficult to achieve on a large format inkjet print.
DO use a minimum of three frames for a Morph Effect. The Morph Effect starts with one image and slowly transforms into another image. You need the images for the start, the end and the frames between.
DO include elements similar in shape and colour in your design, this will create a clean morph from start to end for a perfect Morph Effect. Morphing faces are a good example where the facial features are all on the same scale.
3D (Depth) Effect
Font Style Tips
When processing the image before printing, you’ll need to specify the image resolution in PPI (pixels per inch). The printer driver will receive the image for processing in PPI which is its physical resolution. Attention: PPI is not equal to DPI (dots per inch).
When printing, a number of dots are needed to create one pixel, this is why printer resolution in DPI is usually higher than the one in PPI.
- Start with the pitch test: http://dplenticular.com/uploads/pitch/Pitch_n_Skew_StarterPack.zip
- To ensure good print to lens registration print a Skew bar (registration lines) onto the bed of your machine or on a thin tape (or Kraft paper) placed on the bed of the machine. This should be positioned in the centre or on the side of the sheet / image to be printed and turned 7.5°.
- Place the lens to be printed onto the bed of the machine and position the sheet so the skew bar image is straight and centralised when viewed in line.
- Place the sheet perfectly on the registration lines
- Print in “fine art – high res” mode.
- Always check that your inks are compatible with the job material before commencing printing.
- For the first tests you can print on another substrate and place the sheet on top to see if it looks correct. This avoids wasting material!
- When you think it’s good you can also print on the protection liner (3D 20 LPI UV-LF and 3D 28 LPI UV-MF) and finally release the liner when you are sure it works, and print your final image direct to the lens.
- Print “ turning the image 7.5° ” see below